D-Fault is a puzzle-solving game that I created along with two other students. Watch the trailer below:
The puzzles are developed by an off-screen protagonist discovering her game design chops, scrounging whatever toys and tools she can from her home to sate her creativity. In each level, the player can see her scattered notes and crude scribbles on strewn-about papers along the floor, showing the frustrations and successes of her attempts as she slowly develops the rules of the game.
This game revolves around the movement of dice and coins. In each level, players are tasked with moving dice and coins around in an efficient way to complete the holes. Every level has multiple solutions, which allows players to think creatively about their moves. With 25 handcrafted levels, this game provides an excellent experience for players of various backgrounds and skill levels.
This game was primarily created in Unity, with the vast majority of the programming being done in Unity's language, C#. The sites that we used to collaborate on the game development were Perforce and Github. When formally playtesting utilized our game, we stored our data in Google Sheets to calculate various statistics from our playtests. Our communication hub was Discord, as we hosted weekly meetings and shared our ideas on it.
This game wasn't solely developed by me, as two other students collaborated with me. My role was the level design and coding the mechanics, while Amari King primarily focused on the visuals and art aesthetics and Minhao Wu helped with the mechanic ideation as well as documentation. Furthermore, we collaborated with students from the Berklee College of Music for our sound design, and we received many excellent themes and sound effects from them.